
I think I finaly realized the importance of planning a video game. If you have a look at my final project for my multimedia class, it looks like I did not plan it at all. The graphics are horrible, and in one spot the text is not displaying properly. Yet the logic is pretty good.
It's a blackjack (this is my favourite one) game that I created from scratch. Everything had to be completely original. I chose to inlcude card counting just to give an extra element that could make it more interesting. The orginal idea was to have a dealer, two computer controlled players, and a human controlled player.
I had a card class, a deck class, a player class, a dealer class, and basic game play all worked. Except, by the time the asignment was due, I did not have any graphics working, and all the information needed was being traced to the output window in Flash. I given an extra week to finish it, by the end of that extra week, I did have any working graphics. Which leads me to my question. Is it better to start a Flash project by making sure the animations work properly, then tackle the logic, or vice versa?
I was not even able to get a card added to the stage. Never mind he simple animation of moving it across the table to appropriate place, then have it flip to reveal the face value. I was able to get one or the other but never both. There was the flip as a motion tween o the symbol' timeline. I had intended to add a card as needed, basing each card on one symbol from the library. Then adding the necessary info for each card. Or would it have been better to create 52 (or in the case my original idea - 208) symbol's in the library; one for each card.
In the end, as you can see, it was visually a disaster. However there was enough logic behind the scenes to get at least a passing mark assignment.

It's a blackjack (this is my favourite one) game that I created from scratch. Everything had to be completely original. I chose to inlcude card counting just to give an extra element that could make it more interesting. The orginal idea was to have a dealer, two computer controlled players, and a human controlled player.
I had a card class, a deck class, a player class, a dealer class, and basic game play all worked. Except, by the time the asignment was due, I did not have any graphics working, and all the information needed was being traced to the output window in Flash. I given an extra week to finish it, by the end of that extra week, I did have any working graphics. Which leads me to my question. Is it better to start a Flash project by making sure the animations work properly, then tackle the logic, or vice versa?
I was not even able to get a card added to the stage. Never mind he simple animation of moving it across the table to appropriate place, then have it flip to reveal the face value. I was able to get one or the other but never both. There was the flip as a motion tween o the symbol' timeline. I had intended to add a card as needed, basing each card on one symbol from the library. Then adding the necessary info for each card. Or would it have been better to create 52 (or in the case my original idea - 208) symbol's in the library; one for each card.
In the end, as you can see, it was visually a disaster. However there was enough logic behind the scenes to get at least a passing mark assignment.

Powered by ScribeFire.
No comments:
Post a Comment